I am a 3D Lead Artist with a decade of experience producing high quality, real time 3D assets for VR, PC, console, and mobile games. In my current role, I lead 3D production for the Meta VRider SBK game, and I have delivered work for clients including Meta, Sony, Bulgari, and Lamborghini, among others.
Alongside asset production, I handle quality control for imported content, ensuring clean topology and correct real time setup. I also create training materials and tutorials for junior artists, helping the team maintain consistent standards and production speed. Over the years, I have built strong cross functional collaboration with developers, contributing to tool requirement discussions and supporting node based shader setups in both Unity and Unreal Engine.
I am proficient in Blender, Maya, 3ds Max, ZBrush, and Substance Painter. Using Python and Geometry Nodes, I develop custom tools to automate repetitive tasks and support efficient pipelines. Before focusing on games, I worked as a full time animator on TV series and commercials across France, Estonia, Spain, and Italy. I have also freelanced in architectural visualization, created 3D content for projection mapping shows and live music events, and produced 3D assets and renders for the slot machine industry. I’m fluent in English, French, and Italian, and I bring a practical, team focused mindset aimed at delivering top quality results with minimal friction. Let’s connect to discuss how I can add value to your project.