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Dark Venice Alley

I made this environment from scratch to do some testing with VR headsets and UE4.

Custom material for the pavement: I created a custom shader that enables adaptive tesselation and displacement giving a certain distance from the camera view.

Custom material for the creepy window: the glass of the window lights on and off showing a creepy character behind it based on player location. The more the player is close to the window, the more intense is the light and the more clear is the hidden figure.

Dark Venice Alley - 3d environment

Detail

Detail

Exponential fog

Exponential fog

Detail

Detail

Creepy window

Creepy window

Detail

Detail