I am working on the bike models for the upcoming Super Bike VR Game.
This is the first one I just finished: the famous BMW M1000RR used in the 2023 SBK Championship.
I modeled the High Poly version to be seen in the garage and the lower poly one (LODs) to be used in the game.
Each bike uses the same UV sets and textures to optimize assets' reusability. I prepared a custom Unity material to be able to pack together Ambient Occlusion, Inverted Roughness, and Metal in one single file.
All my models are game-ready and fully optimized to be used in real-time engines.